Starting with an introduction to Kotlin, this book will take you through the building blocks like functions, classes etc.
Various features of Kotlin will be explored by building 3 application of varying complexity. For a quick start, to android development we look at building a classic game Tetris and elaborate on object oriented programming in Kotlin.
Our next application will be a messenger app, a level up on the complexity; we will design and implement the backend as well.
Before we move to the third app, we take a look at the methods of data persistence helping us learn storage and retrieval of useful application. Our final app would a Place reviewer; a web application will be making use of the Google Maps API and Placepicker.
By end of the book one will have gained experience of how to create and deploy android applications using Kotlin
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